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3m read

Sep 26

Submissions

2022-09-26 10:40:12

Hobbyverse

Stage: *Seed
Category: ^Art/Collectible; ^Metaverse; ^PFP; ^Utility
Collection size: 888
Proposed discount: 25
Capital needed: $100K to finish PFP design and marketing (https://docs.google.com/spreadsheets/d/13MWerKYjv5M9mt7fFoFipQ9YP3V_HMsW/edit?usp=sharing&ouid=117384491812103865580&rtpof=true&sd=true) Target Market: Trading Card Collectors / The world is becoming increasingly receptive to collectible toys, integration of physical and digital thrive in a technology-driven marketplace. Increasing internet access and the presence of digital content in the entertainment industry is the key reason for the growth of the global animation collectibles market. The sale of toy collectibles associated with movies and TV shows is anticipated to increase tremendously in near future through offline and online distribution channels. Further, rapid urbanization, the growth of the internet, and e-commerce are the major factors driving the animation collectibles market. Avengers, Star Wars, and other movie IPs drive a large portion of the market for Collectible Toys. Because of this, this market is not seasonal as traditional toys. Describe your target customers. Why did you target exactly these customers? If relevant, why are they the best early adopters? * Trading Card Collectors (specifically Millenials and Gen Z). Traditional generation mantra pre-millenial has been averse to digital collectbles w/ a strong desire to hold a physical collectible that's tangible. For reasons mentioned above, the Hobbyverse can shift aversion to digital by creating a framework that shifts our target customers out of a sales-driven event mindset and into a carnival like experience that offers an abundance of choice at the intersection of digital and physical collectibles.
Date: 2022-09-26 10:40:12